#Webinar

Webinar Schedule on UWW Event Management

By United World Wrestling Press

In November 2020, the United World Wrestling IT Department will hold a training series about its On Venue Result Management System, called "Arena."

Arena is used to help organize wrestling competitions with computed aided technology by automating the whole competition event lifecycle from the registrations through weigh-in, fights and final reports. Everything is running on computers and supporting the most recent rules. And more ...

The training is designed for new users, who would like to learn how to use Arena and implement this infrastructure in their country, but for existing Arena users may benefit as well by learning advanced techniques.

More about Arena @ arena.uww.io and arena.unitedworldwrestling.org.

Details of the webinars
 
Time: 14:00 - Zurich | 08:00 - New York (Check your local time)
Language: English
Subject level: from Beginner to Advanced
 
Meeting platform: Microsoft Teams
Join: click on the upcoming "Join from here" link below,
or visit https://unitedworldwrestling.org/webinars

Week #1

Chapter 1-2 – Overview & Install
10-Nov-2020 (Tue)
Join from here

  • High level overview on Arena features, infrastructure and components
  • How to install Arena, Scoreboard, LGTV applications
  • Hardware/software requirements

Chapter 3 – Running events
11-Nov-2020 (Wed)
Join from here

  • Introducing Arena interfaces (admin, referee, onvenue, etc)
  • Going through a complete event lifecycle

Week #2

Chapter 4 – Arena advanced features – Part I
17-Nov-2020 (Tue)
Join from here

  • Person management, how to import people
  • Blockchain drawing
  • Referee management

Chapter 4 – Arena advanced features – Part II
18-Nov-2020 (Wed)
Join from here

  • Synchronization
  • Administrative operation (upgrades, beta testing, customize setup, flags)
  • Non-Olympic style support

Week #3

Chapter 5 – Companion applications
24-Nov-2020 (Tue)
Join from here

  • How to use Scoreboard (UWWtiming)
  • How to use LGTV application

Chapter 6 –REST API for developers
25-Nov-2020 (Wed)
Join from here

  • How to integrate external applications with Arena via REST API


 

#UnitedWorldWrestling

Paris Olympics: Wrestling breaks new barriers, expands reach across continents

By United World Wrestling Press

CORSIER-SUR-VEVEY, Switzerland (August 22): More than half a million new fans in the digital community. An astounding 100 million engagements. And a remarkable 134 percent increase in social media impressions compared to Tokyo 2020.

At the Paris Olympics, it was a gold medal for wrestling.

UWW

On the mat, legends were born, records were set, and some moments would be remembered for ages. Off it, the sport broke new barriers, expanded its reach and engaged with a diverse audience as the United World Wrestling digital channels witnessed unprecedented growth during the Games.

The UWW’s online platforms recorded an impressive 11.2 percent increase in followers, adding over 508,000 new fans to its digital community. Compared to the growth in followers during the Tokyo Olympics, this figure represents a staggering 125 percent increase.

A large part of this surge was seen on Instagram, where the UWW gained 217,000 new followers. Facebook was a close second, adding 183,000 new followers while TikTok, the platform known for its short, engaging content, added 61,400 new followers. The growth across all platforms highlights the effectiveness of the UWW’s content strategy.

The inspiring clip of Greco-Roman star Mohammadhadi SARAVI (IRI), who won Iran’s first gold medal in the Paris Olympics drove the maximum engagement on Instagram. Saravi, who won a bronze medal in Tokyo, beat Artur ALEKSANYAN (ARM) 4-1 in the 97kg final.

Another Iranian, Rahman AMOUZAD, one of the most feared wrestlers in the 65 kg freestyle, went viral with a video in which he proclaimed himself the ‘king’. This post had the second-highest engagement while a slick clip of Frank CHAMIZO (ITA) was the third-most viewed, captivating the viewers and leading engagements as well as interactions.

These videos – and many others shared across UWW’s social media channels – resonated strongly with audiences, garnering record-breaking views. Overall, there were 330 million impressions, a remarkable rise of 134 percent compared to the Tokyo Olympics.

Moreover, the content also achieved 100 million engagements, and a 71 percent increase in reach compared to the previous Olympic Games. This surge in interaction underscores the high level of interest and excitement generated by UWW’s coverage of the Olympic wrestling events.

The video content drove UWW’s social media success. Across all platforms, UWW’s video content garnered over 156 million views, an extraordinary 205 percent increase compared to the Tokyo 2020 Olympics.

YouTube, in particular, saw significant traction with over 21 million views. This success was fueled by a mix of short and long-form videos apart from live streaming, with shorts emerging as the most popular content format.

With more than one million views, the YouTube video of AMAN (IND) getting his revenge over Zelimkhan ABAKAROV (ALB) with a win in the preliminary round. Aman, who won a bronze medal, had lost to Abakarov at the 2023 World Championships.

Chamizo’s video, Don't play with fire #WrestleParis, which went viral on Instagram was also a huge hit on YouTube with hundreds of thousands of viewers, making it the second-most watched video on the platform.

The Day Three highlights show which revisited one of the biggest upsets of the competition – Vinesh PHOGAT (IND) defeating Yui SUSAKI (JPN) in the women’s 50 kg first round – got the third-highest views on YouTube.

The UWW’s vibrant social media strategy was complemented by a robust email marketing campaign, which ran daily throughout the Olympic Games. The ongoing CRM campaigns helped boost engagement across Web, App and UWW+.